Introduction & The Oculus Story So Far... I've thought about writing this article for nearly five years now, and now that I'm here - it doesn't even feel real. I've looked at a bunch of other articles ...
While it’s true that the Oculus Rift didn’t initially support room-scale tracking, Oculus has embraced large-scale tracking, allowing for 360 degree tracking and room-scale gameplay at similar sizes ...
It's fair to say that the Oculus Rift started the renewed virtual reality fervour when it launched on Kickstarter back in the summer of 2012. Here we are nearly four years later with the first ...
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