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2月
“耗时32小时做的游戏原型,被Godot毁了!我用Rust全部重写了一遍”
【CSDN 编者按】在游戏开发的世界里,性能优化往往是“血的教训”。这篇来自独立开发者的真实经历,从一个看似无害的Godot体素原型开始,却一路跌进了性能地狱,最后不得不用Rust重构一切、重塑对“抽象”的概念。 大概是几个月前吧,某天我在酒店房间里 ...
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