一名Steam雇员宣布流行的Steam游戏《DOTA2》将在下周迎来一场更新,开启游戏对Vulkan的支持。如果确认属实,那么《DOTA2》将成为Vulkan自2月发布以来首批支持新API的游戏之一。 近期SteamDB变化中提到“Dota 2 Vulkan Win64”和“Dota 2 Vulkan Linux64”字样,暗示Windows和Linux ...
本文经超能网授权转载,其他媒体转载请经超能网同意。 在2013年Hawaii核心的显卡发布会上,AMD还宣布了Mantle优化,它优化了底层API效率,提高了GPU性能,最终可以简化游戏开发、提高游戏性能。 尽管Mantle最终还是被放弃了,但Mantle的问世某种意义上影响甚至 ...
Khronos Group, the company behind the Vulkan application programming interface (API), announced today that it now supports ray tracing, the buzzword friendly feature Nvidia pushed and console makers ...
这两年图形和计算API突然爆发了起来。先是AMD提出了自己的Mantle,挖掘硬件底层潜力,但是仅限AMD显卡;微软大张旗鼓搞了DX12,拥有众多革命性更新,但是仅限Windows 10平台;苹果提出了Metal,给移动平台带来了革新,但是仅限自家iOS/OS X平台。 今天,Khronos组织 ...
Recently, you may have noticed an ever-present flow of stories surrounding OpenGL and OpenGL ES successor Vulkan, a new low-level API from non-profit consortium the Kronos Group. Most notably, we ...
Khronos Group联盟今天(12月3日)发布了最新版本的跨平台3D图形和计算API——Vulkan 1.4。该版本在简化跨平台应用开发和部署的同时,提升了性能和稳定性。 Vulkan 1.4版本引入了多项增强功能。首先,它实现了新的数据传输实现要求,以确保在保持高性能渲染的前提 ...
IT之家 12 月 3 日消息,Khronos Group 联盟今天(12 月 3 日)发布公告,正式推出跨平台 3D 图形和计算 API 最新 Vulkan 1.4 版本。新版本整合了众多成熟特性,在简化跨平台应用开发和部署之外,提升了性能和稳定性。 IT之家附上 Vulkan 1.4 版本更新内容如下: 强化数据 ...
Earlier this year, Nvidia announced that its GPUs would support the new Vulkan API, and now we have a glimpse of what to expect. In a video posted to Nvidia’s official YouTube page, the channel ...
A little over two years since the launch of Vulkan 1.0, the Khronos group has launched its first major revision to its cross platform graphics API. Vulkan 1.1 offers two major new features, support ...
Heads up my gaming amigos, the Khronos Group has announced version 1.0 of its cross-platform Vulkan graphics API, opening up new possibilities for game developers. Not only is Vulkan supported across ...
The new MoltenVK developer API aims to ease porting of games to Apple hardware, and its native support of Metal graphics, by by bringing the cross-platform Vulkan 3D graphics API to both iOS and macOS ...
Vulkan is a new 3D graphics API from the makers of OpenGL. It’s an open standard that the developers at Khronos say will be more efficient than OpenGL, and it will also give developers more control ...