Meta says its ultimate goal with its VR hardware is to make a comfortable, compact headset with visual finality that’s ‘indistinguishable from reality’. Today the company revealed its latest VR ...
Zuckerberg said that of the four key challenges he and Abbrash overviewed “the most important of these all is HDR.” To prove out the impact of HDR on the VR experience, the Display Systems Research ...
Meta wants to make it clear it's not giving up on high-end VR experiences yet. So, in a rare move, the company is spilling the beans on several VR headset prototypes at once. The goal, according to ...
Visual Works, Square Enix’s studio behind many of its CG work, is looking to share its character design technology for those looking to create new entertainment content. Here’s a look at a sweet ...
Meta and its Reality Labs have been busy at work trying to figure out what it takes to build next-generation displays for its virtual/augmented/mixed reality headsets. Current VR systems provide the ...