早在2015年的游戏开发者大会(GDC)上,OpenGL官方组织Khronos Group就提出了全新的计算机图形API规范Vulkan。在十年后的GDC 2025前夕,谷歌方面宣布将Vulkan确立为Android的官方图形标准。 看到这里,可能会有不少朋友会感到困惑,Vulkan不是早就已经出现在Android系统里了吗 ...
Khronos Group, the company behind the Vulkan application programming interface (API), announced today that it now supports ray tracing, the buzzword friendly feature Nvidia pushed and console makers ...
2026年7月7日,Linux平台上的Intel显卡用户迎来一项重要进展。Mesa26.2版本已正式集成一项关键更新,重新启用针对Intel锐炫系列显卡的Vulkan视频编码能力,支持H.264与H.265标准。这意味着,采用开源驱动的Intel显卡 ...
快科技6月30日消息,Direct3D转Vulkan翻译层DXVK发布3.0大版本更新,引入全新着色器编译器、描述符堆支持和D3D9多项修复。 但项目同时发出警告:AMD RDNA 1和RDNA 2架构显卡的Windows用户应避免升级到3.0版本,建议继续使用DXVK 2.x。 DXVK是让Direct3D 8/9/10/11游戏通过Vulkan API运行的开源翻译层,主要服务于Linux平台 ...
Recently, you may have noticed an ever-present flow of stories surrounding OpenGL and OpenGL ES successor Vulkan, a new low-level API from non-profit consortium the Kronos Group. Most notably, we ...
快科技8月2日消息,今天,Win11的安卓子系统迎来了2307.40000.2.0版本更新。 此次更新,终于为PC平台的安卓应用带来了Vulkan图形API的支持。 据悉,Vulkan是用于高性能3D图形的低开销、跨平台API,它提供用于在应用中创建高质量实时图形的工具。 在实际开发中,不少 ...
This page is part of IGN's Valheim Wiki guide and details everything you need to know about enabling and using the Vulkan API in Valheim after its latest 0.146.8 ...
It's been some 18 months since Khronos announced the next-generation of OpenGL, and the final version of the spec, Vulkan, is finally ready for deployment. As of today, everything related to Vulkan -- ...
In a forum post over on the programming forums for Star Citizen, director of graphics engineering Ali Brown has announced that Star Citizen will now use Khronos' Vulkan API, rather than switching to ...
Update 16th February, 2016: Vulkan 1.0 has been released. You can download a beta driver for both AMD and NVIDIA drivers right now, and try it out on The Talos ...
After missing its planned release date last year, the Khronos Group has released version 1.0 of the Vulkan API specification, the next-generation version of OpenGL. Initially based on AMD’s ...
The new MoltenVK developer API aims to ease porting of games to Apple hardware, and its native support of Metal graphics, by by bringing the cross-platform Vulkan 3D graphics API to both iOS and macOS ...