Mixing game development with artificial intelligence has already proven to be a controversial topic, but it’s not something Unity Technologies (the company behind the Unity game engine) is shying away ...
This framework is part of the two-part article series explaining the basics of Compute Shaders with DirectX 12. Part 1 - The Theory: https://www.stefanpijnacker.nl ...
Unity CEO Matthew Bromberg revealed during an earnings call that the company is preparing to unveil a beta version of 'a new Unity AI that eliminates the need for coding' at the GDC Games Festival in ...
In this tutorial, we build a hierarchical planner agent using an open-source instruct model. We design a structured multi-agent architecture comprising a planner agent, an executor agent, and an ...
DirectX 9 Depth of Field post-processing demo with Gaussian blur implementation in a custom rendering engine. Demonstrates render-to-texture pipeline, separable blur shaders, and modular engine ...